The Sacred Trilogy Reskin and Rebalance Final Version Released
Get the patches here. Apply to clean US FE8 ROM
What is it?
It is a reskin and rebalance of Sacred Stones using classes and music from all 3 GBA games, a lot of new custom classes with new animations, new spells, new weapons, a skill system and many quality of life improvements made by the hacking community. Vanilla campaign was not altered, but difficulty has been slightly raised. This hack features a complete separation from the Strenght and Magic stats, meaning some classes are able to use magic and physical weapons. All of these changes are aimed at making Sacred Stones feel fresh and more challenging, while not altering the story (with the sole exception of Hayden joining on chapter 20). This project was heavily inspired by Sir Serenes' Reskin and Seal's Sacred War hack. There are 8 versions to choose from. They are combinations of 2 choices across 3 categories so that the player can choose whichever version has the configurations they would prefer to play. The categories and choices are as follows:
Full or Lite - The full version contains the community-made skill system. The lite version only contains vanilla skills. The lite version was made for people who complained about skill bloating of the full version.
Random or fixed growths - The random growths is the vanilla system for leveling up. Stats are raised randomly according to character growths. The fixed growths are similar to the system found in FE9. Stats will be raised in predetermined levels.
With or without AI tweak - The versions with the AI tweak will prevent enemies from attacking player units to which they deal 0 damage. The versions without the AI tweak is the vanilla behavior of enemies dumbly attacking anyone in range.
What was changed?
* Many characters have exclusive custom classes
* Hayden joins automatically on chapter 20 and has an exclusive class (Bow Knight)
* Amelia has access to the soldier class and can be promoted to halberdier (using knight's crest)
* Knights, generals, great knights and monarchs move 1 additional tile
* Magic system revamped with new spells. With the exception of siege tomes, wind spells have low mt and 2-3 range. Fire spells have average stats and 1-2 range. Thunder spells have high crit and are locked to melee range. There is also an anima magic triangle. Fire spells are strong against wind. Wind is strong against thunder. Thunder is strong against fire. The traditional magic triangle (anima>light>dark>anima) is still present.
* Every class has a third promotion option.
* Poison damage has been reworked. Poison will deal low damage in early game, but it will gradually increase as the player progresses through the game. In the final chapters, it can deal as much as 20 points of damage. Don't underestimate enemies with poison weapons!
* Some classes have had their HP caps expanded (up to a maximum of 80)
* Added generic female enemy units for more diversity. It always bugged me how 99% of the women of this franchise only fight for the player.
* I manually edited every enemy in the game to improve them by increasing base stats, growths, level or giving them better equipment (in a similar fashion to Seal's hack). Bosses have been buffed and are no longer a joke.
* Armory and shop inventories have been improved so you will have access to better weapons earlier in the game. On top of that, the preparation shop is dynamic and will offer better weapons as you progress through the game.
* Allies join you at appropriate levels so they won't require grinding to become usable. (except trainees)
* Some of the promoted monsters have custom animations too.
* All units can achieve multiple S ranks.
* Ephraim and Eirika have alternative promotions. You must decline the automatic promotion at the end of chapter 16 and use the Solar/Lunar brace for the options to appear.
* Units gain support points by being up to 3 tiles away from each other
* The player can unlock Selena and Lyon by clearing the Tower and the Ruins only once
* Myrrh's dragonstone is unbreakable, but is no longer effective against monsters. It has also been nerfed so Myrrh wouldn't be too broken with unlimited dragonstone. To balance it out, her dragonstone has 1-2 range. There is also a second and a third type of dragonstone that can be aquired in the game.
* Lagdou Ruins is a high-level challenge area for post-game activity. Enemies over there have better stats and powerful, exclusive weapons.
* Starting on chapter 9 there will be mini bosses carrying good loot for the player.
* There is a leadership mechanic which gives units additional avoid and hit rates. (usable by the player and enemies)
* There are two new secret shops in Lagdou Ruins. One on floor 5 and another on floor 9. Both require the warp staff in order to be reached. You can try to find them yourself or check their exact locations here:
Spoiler
**Quality of life changes**
* Detailed HP bars (by Circles and Zane)
* Skill system -"Full" version only- (by Circleseverywhere, Monkeybard, Black Mage, Blaze,Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1)
* Show Heal Amount (by Tequila)
* Map Danger Zone (by Circles) - Press the select button to display enemy range
* Colored stats, growth and talk display (by Tequila) - Press SELECT while in the status screen to toggle between growths and stats
* Gain support points up to 3 tiles away (by Venno)
* Units can act after talking or having support conversations
* Metis' tome can be sold (useful for people playing fixed growths mode)
* The preparation screen shop is dynamic and will offer better weapons as you progress through the game.
* You can access the support screen by pressing the "L" button while in the "status" screen
* The preparation shop items have the same pricing as regular shops
* Detailed minimug (by Runa)
Skill list
https://docs.google.com/spreadsheets/d/1oeXwIH2tn0Y30FXr0Stx6cbXOHC0IaHVe_ZI9WC03tY/edit?usp=sharing
Promotion Chart
https://docs.google.com/spreadsheets/d/1wXaWtr1oJjKHx4dJ-0xy9FrgwhPYzBA4aYm2V-n9IGs/edit?usp=sharing
Some screenshots
To be updated
Credits
To be updated
* Our lord and savior 7743 for FEBuilder
* Sir Serenes for the idea and palettes for Riev
* TBA, Arch, Skitty and Temp for phantom animations
* IS, Hairyblob and Maiser6 for quicker Zephiel animations
* IS and Blademaster for Athos animations
* TR143 for fixed growth mode
* Temp and sniper_zero for Eliwood repalette and ranged Durandal animation
* Alusk for alternative soldier hover and moving animations
* Spud for soldier Amelia animations
* Spud, TBA, Black Mage, Temp and Wan for halberdier Amelia animations
* Brady Shinners for the animation database
* St jack, Seal and Sacred War for ballista animations
* Iscaneus and Nuramon for knight animations
* TBA for brigand animations
* Glenwing and MK404 for fighter animations
* SALVAGED team and flasuban for cavalier animations
* IS, Circles, Kao and Marlon0025 for Tethys animations
* Alusq and Maiser6 for mercenary animations
* TBA, DerTheVaporeon and Nuramon for general animations
* TBA and Maiser6 for berserker animations
* Nuramon, Swain and Temp for sniper animations
* Nuramon for wyvern lord animations
* Keks_Krebs, Peerless and SD9K for assassin animations
* Swain for hero animations
* IS and Glenwing for swordmaster animations
* Kenpuhu, Aruka and Nuramon for grand paladin custom class and animations
* Alusq for better soldier animations
* CamTech075, LisandraBrave, Zane, Zelix and Lord Glenn for custom icons
* Arkth for Deathgoyle custom animations
* Yangfly for kawaii blader animations
* Nuramon for infantry great lord Ephraim animations
* Teraspark, Pikmin1211 and DerTheVaporeon for dark knight animations
* Seal for legion, elder tarvos and gazer animations
* BwdYeti for elthunder animation
* SHYUTER for forblaze animation
* Blazer and Jubby for meteor animation
* Arch for static, wind and tornado animations
* Seal for tons of stuff like custom icon, map sprites, class cards and battle backgrounds. I cannot stress how awesome he is for making all of this available
* Klokinator for putting many custom animations and map sprites in a single, easy to find place
* dondon151, Sephie, Teraspark, Arch, RobertFPY and HyperGammaSpaces for many card classes and map sprites
* Waleed and flasuban for the male fighter animations and map sprites
Known issues
* Using any of the four new staves with animations turned off will cause a visual glitch
Get the patches here. Apply to clean US FE8 ROM
Edited by bløød